Create a Sample Scene
In this sample, we'll use the drawing tools and import some graphics to create
the scene above (and in later pages add some animation to it).
- In Flash, choose File, New, Flash Document to open a new movie. Save the
movie as sheepscene.fla.
- Make sure properties panel is open, click anywhere on stage. Set stage
size to 455x280, background to white (default), framerate to 12 fps (default)
in the Properties panel.
- Open the library if it isn't already, using Window, Library (or mac:cmd-L,
pc:ctrl-L) so you can see what gets added when
- Make a background layer, double-click the layer name, and change it to
"background" (without quotes). Select rectangle tool with blue fill, no
stroke and draw a rectangle to fill the stage. Use the properties panel
to set the rectangle to 455 by 280, x=0, y=0 (exactly positioned over stage).
- Make an ocean layer above the background. Use the pencil tool with smoothing
on to draw an ocean that extends off the stage on either side and covers
all the bottom part of the stage. Use the paintbucket tool to fill with
same color. (If we had put the ocean on the same layer as the background
rectangle, we couldn't modify it without erasing bits of the sky behind
it because of quirk 3 described here.
- To keep track of where the actual stage is, make a layer at the top of
all the other layers and name it frame. with the rectangle tool, white stroke,
no fill, draw a rectangle and use the properties panel to set it 455x280
at 0,0. This provides an outline of the actual stage as it will be displayed
with the default publish settings. Your scene should look something like
this now:

- Make a foreground hill layer above the ocean layer. With the line tool,
draw out a green triangle on the left bottom part of the stage and fill
with the same green. With the select tool selected, the triangle unselected,
and the option key held down, mouse over an edge of the triangle until the
cursor changes to a curve and then click and drag to add a new point along
the edge. Repeat to add another new point. Then with the option key no longer
held down, mouse over an edge and bend out the edges to form an s-shaped
slope on the 'hill'. Use the transform tool to stretch or shrink the hill
if needed. Use the subselect tool to move points if needed, as described
near the bottom of this page.
- Add a layer below the foreground hill layer and call it background hill.
Click the foreground hill to select it, click in frame 1 of the background
hill layer and hit cmd-shift-v to paste a copy of the hill in exactly the
same place. With the new hill selected, do Modify, Transform, Flip Horizontal.
Change the new hill to a darker color and drag and/or resize it as desired.
- Select the paintbrush tool, with a small brush size and the wide squashed
brush (from the options at the bottom of the tool bar). Set the fill color
to something lighter than the ocean color and use the paintbrush to add
highlights (waves) to the ocean in that layer, or in a layer above it if
you want to be able to modify the highlights after drawing them.
- Add a sheep1 layer above the foreground hill layer. Do File, Import, Import
to Stage and select sheep1.png (available via link at right under Files, or use any png you have with a transparent background).
- To create a shadow for the sheep, do the following: add a new layer under
sheep1 called sheep1 shadow. In that layer, make a copy of the sheep offstage
(cmd-c, cmd-v). Select the copy offstage and choose Modify, Bitmap, Trace
Bitmap with options 4, 8, normal, normal to turn it into a vector graphic
(see this page to see how each option affects
the final graphic). Make the new vector a deep green shade. The stage should
now look something like:

- Select the shadow and flip it vertically with Modify, Transform, Flip
Vertical. To soften the shadow edges, do Modify, Shape, Soften Fill Edges
(4pixels out, 4 steps). This creates 4 concentric bands of decreasing transparency
around the shadow. With the transform tool, mouse over an edge of the shadow
until a double-arrow icon appears. Use this to skew the shadow so it goes
in a direction away from the sun. Squish the shadow vertically a bit. Select
it and drag it under the sheep's feet so it looks like a shadow. Here's
the step where the transform tool is being used to skew the shadow:

- Add another sheep layer (sheep2) so we can import a new sheep and animate
this one. with the new layer selected, do File, Import, Import to Stage
and choose sheep2.png.
- Select the newly imported sheep graphic and choose Modify, Bitmap, Trace
Bitmap, with options 4, 8, normal, normal.
- In a layer under sheep2, add a layer and create a shadow for the second
sheep as you did for the other one above.
- Add a sun layer and use the oval tool to draw a sun in a position that
corresponds to the shadows.
- Save the movie (sheepscene.fla)
On
the keyframes page, we'll animate the
sheep's head and add sound.